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20 Overlooked Single Player Indie Games

We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games.
I'm going to order them according to Metacritic Critic Ratings. Some of the games at the bottom have pretty low critic ratings. I personally disagree with the low scores of these games, but it's only fair that you hear from more than just me. Keep in mind that games with only one or two User Ratings on Metacritic will not show the score. A game needs at least three User Ratings on Metacritic before the score will be shown. This is not the case for Critic Reviews.
Price will contain the U.S. PlayStation Store link to the game.
1. Hayfever
2. Valfaris
3. Four Sided Fantasy
4. Bleep Bloop
5. Horizon Shift ‘81
6. Daggerhood
7. Momodora: Reverie Under the Moonlight
8. Ultra Hat Dimension
9. Remothered: Tormented Fathers
10. Reverie
11. Inertial Drift
12. Cursed Castilla (Maldita Castilla EX)
13. Pato Box
14. The Count Lucanor
15. The Bunker
16. A Tale of Paper
17. Late Shift
18. SINNER: Sacrifice for Redemption
19. Verlet Swing
20. Neon Drive
My top 5 on the list in order would be the following: (1.) Hayfever, (2.) Valfaris, (3.) Cursed Castilla: (Maldita Castilla EX), (4.) Momodora: Reverie Under the Moonlight, and (5.) Bleep Bloop.
Have you played any of these games? What are some other overlooked single player indie games?
If you’re looking for more indie games to play, see my post here:
submitted by Underwhere_Overthere to PS5 [link] [comments]

10 More Overlooked Single Player Indie Games

Here’s a link to the first post with 10 other overlooked indie games.
We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games. I'm going to order them according to Metacritic Critic Ratings. Some of the games at the bottom have pretty low critic ratings. I personally disagree with the low scores of these games, but it's only fair that you hear from more than just me.
Price will include a link to the U.S. store page of the game. Price is in U.S. dollars.
1. Inertial Drift
2. Pumpkin Jack
3. Pato Box
4. Ultra Hat Dimension
5. Penarium
6. SINNER: Sacrifice for Redemption
7. Tamashii
8. Daggerhood
9. The Bunker
10. Cybarian: The Time-Traveling Warrior
Have you played any of these games? What are some other overlooked single player indie games?
If you’re looking for more indie games to play, see my post here:
submitted by Underwhere_Overthere to xboxone [link] [comments]

Another 10 Overlooked Single Player Indie Games

There are also some links within the first link that discuss indie local multiplayer games as well.
We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games once again.
Details About the List
I'm going to order them according to Metacritic Critic Ratings. Steam is the only one on the list with all 10 games featured (Steam has 10 of them, Switch has 9 of them, PlayStation 4 has 7 of them, and Xbox One has 5 of them), but the Switch gets more reviews than the other platforms, so I will it use the Switch version of all the games for their review scores, except #8, where I will use the Steam version, since that’s the only version of it available. The two bottom games have pretty low critic ratings (60% with 1 Critic Review and 53% with 2 Critic Reviews). I personally disagree with the low scores of these two games, but it's only fair that you hear from more than just me. Keep in mind that games with only one or two User Ratings on Metacritic will not show the score. A game needs at least three User Ratings on Metacritic before the score will be shown. This is not the case for Critic Reviews.
Currently 9 of the games are on sale on Steam right now, and 5 of them are on sale on Switch. None of them are on sale on the PlayStation 4 or Xbox One at the moment.
For the purpose of this post, I’m just going to stick with saying “achievements” and “getting all achievements” instead of “trophies” and “platinum trophy” since Steam has all 10 games on the list. You can basically substitute these with “trophies” and “platinum trophy” if you’re a PlayStation gamer. I will make mention of the two games on here that don’t include a platinum trophy however.
Platforms will include a link to the U.S. store page of the game for each platform. Price is in U.S. dollars.
1. Ultra Hat Dimension
2. Bot Vice
3. Valfaris
4. Inertial Drift
5. Golf Peaks
6. Horizon Shift ‘81
7. Pato Box
8. Primal Light
9. Tamashii
10. Neon Drive
Special shoutout to Valfaris which is my favorite game on the list and, again, one my favorite 2D run & guns ever.
Have you played any of these games? What are some other overlooked single player indie games?
submitted by Underwhere_Overthere to Games [link] [comments]

Another 10 Overlooked Single Player Indie Games

There are also some links within the first link that discuss indie local multiplayer games as well.
We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games once again.
Details About the List
I'm going to order them according to Metacritic Critic Ratings. Two of the games towards the bottom have a pretty low rating that I personally disagree with, but it's only fair that you hear from more than just me. I’ve also selected a music track I enjoyed for each game for all you audiophiles out there.
Price will include a link to the U.S. store page of the game. Price is in U.S. dollars.
1. Ultra Hat Dimension
2. Bot Vice
3. Golf Peaks
4. Horizon Shift ‘81
5. Kero Blaster
6. Pato Box
7. Pumpkin Jack
8. SINNER: Sacrifice for Redemption
9. Tamashii
10. The Long Return
Have you played any of these games? What are some other overlooked single player indie games?
If you’re looking for more indie games to play, see my post here:
175 Local Multiplayer Games from 35 Different Genres on Switch
submitted by Underwhere_Overthere to NintendoSwitch [link] [comments]

This game is a masterpiece. (long post)

I love this game so much. I have been paying for this game for 5-7 years and my opinion has never changed. Everything is just so good. I am not going to put a section about side quests because I cover a few side quests in a few sections. I will briefly cover the main parts of the base game. ( maybe I will make a post covering the amazing DLC) SPOILERS AHEAD. I apologize in advance for tangents, grammatical and spelling issues.
TLDR at the bottom
The way NV starts is a pretty good. It teaches you about the aspects of the game in the small town of Goodsprings. In "Ghost Town Gunfight", the game teaches you about skill checks. To convince Chet to help you pass a barter check, to convince Easy Pete, you pass an explosive check, Trudy requires a speech check, and Doc Mitchell requires a medicine check if you choose to do "Run Goodsprings Run". It also teaches you about the reputation with the two quests I just mentioned. If you help the Powder Gangers, they will like you, at the cost of wiping out Goodsprings, and if you choose to help the town, the Powder Gang hates you, but Goodsprings likes you.

Morality is not black and white in NV for the most part. For example, in the quest "The White Wash", you are asked to investigate the case of NCR Corporal White, a soldier who went missing. You face a dilemma at the end when you find out that a Follower Of The Apocalypse is taking water from the NCR to give to the people of Westside who really need it. He tells you that he killed White to hide the secret about the water, and he feels bad about it. So you have to choose what you think is the best option, do you (A) tell the NCR that their water is being stolen so they can use it, or (B) do you keep the secret at the cost of some NCR working peoples livelihoods? There is no clear good or clear bad, it's all grey. Of course there are some obviously evil people in NV like the Fiends, especially Cook-Cook. But there is a lot, and I mean a LOT of grey.

The minor factions are really great in NV. You obviously have the Brotherhood of Steel, the tech hoarders themselves. But there are also other small factions, like the Followers of The Apocalypse. They are a group of scientists and doctors whose purpose is to help people (I believe they debuted in the original Fallout. Can't remember if it was the first or second one.) You also have the Great Khans, a group of nomads who are modeled after the Mongolians. They raid, take chems, sell chems, and kill anyone who gets in their way. But as I said earlier, the morality is not black and white. The Khans hate the NCR because of the Bitter Springs Massacre, an incident in which the NCR slaughtered Khan women, elders, and children. There is also the Boomers. The Boomers are a group of former vault dwellers who stay at Nellis Airforce base and shoot at any outsiders. This is because they do not trust them, but you can help them to prove that outsiders are not as bad as they think. The last minor factions I will cover are the Families of the Strip. The Omertas are an old school mafia inspired group that run the Gomorrah casino. They have shady business that ranges from abusing the prostitutes to killing everyone in the Strip for Caesar's Legion. The White Gloves are a society of people who see themselves as above everyone else in class. They run the Ultra Luxe casino. But there are a handful in the society who want to bring back their old tribal tradition of cannibalism. The Chairmen run the Tops casino and they are the "coolest" family. They use old school slang and are the most laid back family.

The companions are great. Although I want to cover every single detail about every companion, I will limit myself to brief explanations on my 2 favorite companions (I love the other but do not have the time to cover them) and why I like them.
I will cover Arcade Gannon first. I love Arcade so much as a character. He is a Follower of The Apocolypse and he has an interesting origin and great writing. He has an intense hatred for Caesar's Legion. You trigger his personal quest by siding with anyone but the Legion (and maybe House. I have never tried siding with House while Arcade was in my company). He pulls you aside at certain places and, depending on how you reply, makes him like, or dislike you more. When you reach max affinity, he pulls you aside and reveals his story. He was born in the Enclave and he wants you to reunite the remnants that he knows to fight against the Legion at Hoover Dam. You can tell Arcade to stay in Freeside as a doctor to help people in the aftermath of the battle or you can tell him to fight with the remnants. If you tell him to stay in Freeside, he will give you his fathers Enclave tesla armor. If you tell him to fight, he will wear the armor at the battle for the dam. You will be rewarded with power armor training and remnants power armor. This will affect (effect?) his fate in the ending slides.
The other companion I will cover is Boone. He is former NCR First Recon sniper who participated in the Bitter Springs Massacre that I mentioned earlier. You meet him in Novac and he asks you to find the person who sold his wife into slavery. You can either find who did it or you can make him kill a random person of your choice. By doing things he like and asking him about his past, Boone will open up about the Massacre and you can take him to Bitter Springs. After killing Many Legion bois, you can tell Boone to let go of the past and he will finally move on, or you can tell him to become vengeful and more aggressive. This will affect(effect?) his fate in the ending slides.

To keep this very short, the main plot is to decide who should win the second battle for the Hoover Dam. Your choices are the NCR, Caesar's Legion, Mr. House, an independent Vegas with the help of Yes Man.

The New California Republic is a, well, a republic whose goal is to recreate the government of the old world, like the U.S government. It is a bureaucracy and has the positives and negatives of one. The characters in the NCR are diverse and very well written. Like how Colonel Hsu is a sensible and calm man who can resolve violent situations, as seen in the "Kings Gambit" quest where if you go to Hsu, he offers Freeside extra food and water to stop the violence. But in the same quest, you can tell Colonel Moore about the Freeside situation. Moore is a no nonsense lady who will not hesitate to fight violence with violence, which is what happens if you tell her about the Freeside situation. She sends a squad of soldiers and you to the Kings school to give the King an ultimatum. In conclusion, the NCR is an army that wishes to use the governing methods of old world America. But they also have the flaws of that system, like corruption.

Caesar's Legion is more than a faux Roman Empire. Caesar is a man who is educated on the old world, on old world government and was even an NCR citizen and Follower of The Apocolypse. Caesar thinks that the best way to lead is through dictator control. He tells you this when you ask him about President Aaron Kimball. He says that democracy slows down progress. He actually has an amount of respect for Kimball. The Legion is made up of 86 tribes that Caesar has conquered. These tribals are stripped of their identity and are indoctrinated into essentially worshipping Caesar as a living deity, as Arcade Gannon said. The legion does not believe in modern medicine. They only use "natural" sources of healing like powder. Which is not great when (plot twist) you find out about Caesar's brain tumor. Lets talk about how women are used in the Legion. Woman are used as slaves and mates for the men. When tribes are conquered, the women are forced into slavery, while the boys and young men are made into Legion soldiers. The Legion see's women as less than men. The men are trained to fear their leaders rather than their enemies, because if they fail, they are killed, like what Caesar attempted to do to Joshua Graham when the Legion lost the First Battle for Hoover Dam. The Legate Lanius, who probably has the best voice in the game, is a figure of fear. He kills anyone that gets in his way and has been a full member of the Legion since he was a child. Caesar says that Lanius has no care for the men of the legion. In conclusion, the Legion is a slaver group that is led by an educated warlord who has interesting philosophies.

Robert Edwin House is the founder of RobCo, the company responsible for many of creations in Fallout including the Pip Boy. He predicted the Great War and prepared to survive it, through weird means. The platinum Chip was running late for delivery while the Great War started, so House did not get it. House is very interesting. He is very smart, yet makes very risky gambles, like trusting you (a stranger) in not destroying his secret army of robots. He single handedly saved Vegas from the war and built it up again. He wants you to help him fulfill his wishes for the future. He thinks he deserves the Dam because of what he can do for Vegas. His plan is to remove the Legion and lower the influence of the NCR in the Mojave so that he can bring back the glory of pre war Las Vegas. As another redditor said on the fallout subreddit, House seems to be the only one with long term plans for the future, whether they are good or bad is your opinion. In conclusion, Mr. House is an ambitious man with ambitious plans for Vegas and the Mojave. He is very confident in himself and his ability to predict the outcome of situations.

This is going to be the shortest description. Benny had help reprogramming a securitron to help with anything, most notably taking over Vegas. You choose what factions you like and which ones you do not like and you kick both the Legion and the NCR out of the Mojave wasteland to establish independence.
This game is a game where you have complete freedom. You don't like Caesar, go ahead and kill him. There's no quest to do it, but you can still do it. You can kill anyone you want and you can make many decisions that impact the world. If you allow the NCR train to blow up, or if you do it yourself with the Legion, people will talk about it. I made a post showing Legate Lanius's reaction to you confronting him while wearing Legion faction armor. Obsidian has done such an amazing job putting so much detail in this game. Another example of detail is wiping out Camp Forlorn Hope. The NCR will talk about that if you do it then talk to the troopers. There are more examples of this that you will see during your own gameplay.


The games world is so good. The world is great, especially from a 2010 game. The locations are great. The unmarked spots like the Sarsaparilla sign where the Lonesome Drifter is are pretty cool. The spot where you find a dead person with remnants power armor is a pleasant surprise if you just find while exploring. I also feel very immersed in the world when I'm just walking around and see a legion patrolling or NCR patrolling.
A few Oxhorn videos

TLDR: I love Fallout: New Vegas.
submitted by thepenismonke to falloutnewvegas [link] [comments]

GLDD - Believing Robinhood users are dumb is profitable...

GLDD - Believing Robinhood users are dumb is profitable...
So as a joke I bought some GLDD calls dirt cheap on the hopes that gold would continue to explode and robinhood users can't type. Now it's far and away my most profitable play because apparently its a real company that blew away earnings? wtf even is this casino?
GLDD 9c 8/21
Oh, totally forgot proof of position showing that I am a poor using the master trader app: Moo Moo. The gains are higher than this but the volume is so low that the last sold price is lower than the current ask
Someone finally bought at .70 and now it shows as a triple bagger. In true WSB fashion I'm not selling. Let's go for 4 digits!

While I've got an audience, if anybody knows anybody in Tesla Recruiting would you do me a huge favor and get the hiring manager in the insurance division to look at a resume with the phrase: "at the expense of genuine innovation". It will be worth your time, god knows if this thing is getting through the screeners.

Also, Elon, if you are reading this, You said "education does not matter" but then somebody added a degree requirement to your posting for Senior Operations Analyst. You should rectify this. There are self-taught intrinsically motivated people fighting the culture of the industry out there looking for the opportunity. Based on the job description, which just seems to be a hyped up designer role, it's not the role for me, but I'm sure there are others who want it. You should look at my resume though. It may give you some ideas for other roles you need.
Update 10PM: Nice data science role you opened today Elon, you're getting warmer... but I need you to think... BIGGER
submitted by Null-Epistemology to wallstreetbets [link] [comments]

Researching SPACs: Some Guidance for Beginners

I thought I would share my methodology for choosing SPACs for people starting out. Note that I am not endorsing any of the SPACs I mention here; the point of this article to help YOU find SPACs that YOU believe in.
How I Use SPACs
My goal with SPACs is to park cash in the current low interest rate environment and beat the performance of short-term treasuries over time (where my cash would normally be parked). I usually invest in SPACs near NAV, so if I need to pull out cash, my losses will be limited or non-existent. If the SPAC announces a target and I do not like the company, I immediately sell the position and reinvest with the next SPAC on my list. The upside of investing in SPACs is the opportunity to get in early on a top-class company (rare) going public.
If you are using this strategy to invest in SPACs and to hold your cash, then it is better to diversify your holdings, so if you need to sell a position to raise cash, you will not be overly exposed to one SPAC falling precipitously for whatever reason. For reference, I hold 10 SPACs.
Before researching, it helps to have a general idea on what areas you want to focus on (e.g., entertainment, technology, EV’s, healthcare).
How to Research SPACs
These are the three things I focus on when researching a SPACs strategy and management team:
· Strong, relevant operational experience.
Operational experience will not only imply good network connections in the specific industry, but it will lead to better management post-merger. Having operational experience helps convince a prospective company to jump on board with the SPAC sponsors, since it implies the SPAC sponsors will have relevant knowledge and advice to help a business improve vs purely giving generic management consulting advice.
Examples: LEAP, RTP, ACND, RBAC, QELL, VGAC, etc.
· Well-rounded management with extensive applicable M&A experience implying an extensive network of contacts.
Wall Street and Silicon Valley are both incestuous and that is why it is good to target management teams with at least one person that ostensibly has extensive contacts in the investment industry. This will help not only in getting a merger done but can also help any time after the merger is announced or completed, as that person(s) can use his/her group of contacts to make future mergers or get additional funding.
Examples: PSTH, AGCU, PACE, APSG, etc.
· SPAC-related deal making experience.
If management has led a successful SPAC merger before, the odds of it happening again are high because they are familiar with the process. This can also be a negative if it looks like the sponsor is churning companies for monetary gain, thus some research is important.
Examples: FIII, PRPB, CCIV, WPF, GRSV, IPOD-F, etc.
I notably left out university background, because schooling in itself tells us nothing. My prime focus is on business success, not schooling. Some of the sharpest and most successful business leaders did not go to the “top” schools. The main advantage of universities, especially business schools, is expanding networks, and if the university compliments later work experience, then that helps in supporting a positive outlook.
SPAC Research Steps
These are the steps I would recommend to start your research:
  1. Start with
This wonderful website is without question the best place to start your search for SPACs nowadays. If you are looking for SPACs without announced targets, you can filter by “Searching.” Virtually every column in the table is useful, but if you are new, you can focus on “Target Focus” and “Prominent Leadership.” “Underwriter(s)” can also be telling, because big name investment banks like Morgan Stanley, Credit Suisse, UBS, JP Morgan, Jefferies, Barclays, Citigroup and Goldman Sachs will usually be involved with credible management teams. Wall Street has a better handle than most on who is reputable.
2) For the SPACs you are interested in, click on the SEC Filings links, or google the SEC filings.
Review the S-1 document. At a bare minimum you should read the “Summary” section of the S-1 to get an idea of what the SPACs mission is and what could make the SPAC unique directly from the mouth of the sponsors. Reading the Summary will not take long and is one of the best windows into seeing whether the SPAC sponsors are aligned with what you are searching for. There will usually be a section on the management of the SPAC and what makes their experience applicable and useful to a facilitating a successful merger with a great company.
I am focusing on management teams, but it’s usually a good idea to review the subsections about Dilution, Principal Shareholders, and Description of Securities to get an idea of how many warrants there are, the potential impact to the share price in the future due to dilution, how warrants will be redeemed, etc., but a lot of this is repetitive between SPACs and people on this sub usually do a good job of identifying when something is “different” (e.g., with PSTH and LEAP).
3) Review the SPAC website. does not always have the website, but a quick Google search can get what you want. If there is no website for the SPAC, search the capital firm that is sponsoring the SPAC and see if it has a website. These websites give more descriptions on the firms’ mission and the background of their management.
4) Do google searches of the individual members of management and look the teams up on LinkedIn.
Researching the team’s background might expose you to something the S-1 or SPAC websites did not cover. You might find every member of management spent the first five years of their career in management consulting and none of the members have applicable operations experience. Or you might find that one of the directors has extensive M&A experience while another has extensive, focused operational experience in the area of interest the SPAC is targeting, yielding some useful synergies between the team members.
5) Review relevant news articles about the SPAC via a Google search.
Most SPACs have a short article on Barrons,, reuters, businesswire, and renaissancecapital that can be quickly skimmed. They do not always write the same thing, and you can pick up something useful from one of these sites.
Other research that some claim is useful:
· Review websites that shed light on who is acquiring shares (e.g., hedge funds, retail, institutions). Personally, I find this information ambiguous.
· Review trading volume using yahoo finance, or your broker’s volume/price tracker.
Goal of Research
With everything, you are trying to craft a story on why you think a management team is qualified to find a company you believe in (or that will be popular), and each piece of information will add clarity to that story. Plus, all this information is free. The people on this sub, or any social media site are going to be biased to what they are invested in, so you should use your own judgement. Personally, I only want to park my money with people I believe are credible, and with teams who have a business objective that aligns with a focus area I want to be a part of.
My biggest position is in PSTH because Ackman seems to be using SPACs as a vehicle to bolster his industry reputation vs monetary gain which means he care more about long-term performance, which cannot be said for all these SPAC sponsors. There are other examples of management teams I believe are primarily using SPACs to bolster their reputations, but I am speculating based on my research.
Reasons to take all of this with a grain of salt:
Because of the last point, I will probably shift my cash out of SPACs and back to short-term treasury funds after some time, as we start to see most SPACs stay near NAV post-merger announcement. For now, I use my engagement in the SPAC world to keep track of new companies worth cursorily monitoring for the next couple of years.

TL;DR summary: go to, read S-1’s and do simple google searches to find SPACs you believe in
submitted by estoy_al_pedo to SPACs [link] [comments]

Don't do drugs, don't get wasted, and don't try to fight someone twice your size.

Just read a fight story on here, and was reminded of one of my own. Sorry for the book.

I'd just come on shift late at night at the casino job i was working, and i'm on all the way to the morning. I've been awake for about 30 minutes, and it's my Friday. I'm looking at the chair at the Security desk like it's just baked me a plate of cookies and wants to give me a rub down. One guy is getting off and leaving, and the other guy i'm on with for another couple hours. He gives me the run down on the nights events so far and where things stand in the casino. He shows me a picture of a guy and tells me he was kicked out about an hour ago, and that he was highly intoxicated. I'm looking at the picture and asking if we have his name. He tells me he doesn't think so, and l start checking our system to see if someone has ID'd someone with his description at some time. The guy is about 5'8" and a stalky 160lbs. I'm asking what happened and if there's an incident report on it or if we can expect any other paperwork coming down from the top. We're discussing it, and i look up at the security monitors and guess who is coming through the front door.
"Is this the guy, coming in now?"
"Yeah. I got this."
I was glad my partner took the lead on this one. I've literally been on the clock for 2 minutes.
"Hey! You know you can't be here. We've already been over this."
"I just want a drink!" he says
He initially wanted to blow by us but my partner was able to keep him calm enough to keep him from blowing up. My partner managed to trick him into giving up his ID so we can get his name. I don't remember exactly, but i think he got him to talk about his heritage (my partner was a pacific islander and so was the person in question) saying he didn't believe him and ask what his last name was, and then telling him he had to show him his ID to get him to believe it. I think he must have handed it off to me, and i put him in our ID scanner system because i remember having his ID in front of me. My partner negotiated that he would call him a cab if he waits for it outside. The drunk guy agrees and my partner goes to call a cab, giving me a significant look that clearly said "keep an eye on this one."
I sit back down in my chair, and the guy is not leaving. And worse, he's agitating. I'm sitting there straight up ignoring him, as he just talks and talks, but he wants trouble.
"Is this all you do? You just sit here doing nothing all day. You little bitch."
All i can do is sigh. I wasn't concerned with what he was saying. I've heard it all before. My concern was with his bodily behavior. Loose, unconcerned, and dangerous. This guy is spun on something other than alcohol, and I can see where this is going, so i get up to get rid of him. I just want to settle into that rub down from the sexy security chair until i fully wake up, but i've got to get rid of this guy first.
"Come on, let's go wait for your cab, it's on the way, you're going to want to be outside when it gets here."
He comes with me.
Just inside the front door we had kind of a foyer with a couple leather seats, a leather couch, side tables, and a glass top coffee table. He stops walking with me and sits at the couch. Now, i'm not totally against him waiting for his cab there, except i know i'm going to have to babysit him if he does, and i don't want to have to do that. Especially because he's already been kicked out and isn't supposed to be on the property at all. Period. I can understand my partner wanting to resolve this whole thing peacefully and easily, but if i had taken the lead on this one, the guy is leaving, now, one way or another, and he's clearly just...not right. I want him far away.
"Hey, come on, you're not going to see your cab from in here."
"I don't need it. I'm not going anywhere. I just want a drink!"
"We can't give you anything else to drink."
After some confrontation i'm content to just leave him there and wait for my partner to finish calling the cab and then he can watch him. It's just not worth escalating. But it wasn't to be. He defiantly picked up his feet and slammed them down on the glass top coffee table. Well that's not going to do. I'm the one who has to clean that thing, and i'm not too happy to have to clean up skid marks from rubber boots.
I tell him as much and he takes his feet down. I tell him to get up and wait for his cab outside. He defiantly picks his feet back up, and slams them back down on the table. Toddlers. Drunk gamblers are nothing but toddlers. Well i'm not going to clean up broken glass, and he's messing up the table, so i grab the table, drag it from under his feet, and place it behind me.
"Stand up, it's time to go." There is just something about him. He's not right. He's fully engaged, but his mind is not all there.
He does get up. I set myself about 45 degrees and a step away from him, gesturing toward the door, giving him a clear avenue.
"Let's go! There's the door."
And then he hit me. In hindsight i should have seen it coming. I gave him every opportunity to do it. His fist struck in my lower abdomen, but it took me a second to register. I was actually happy he'd chosen this route. It simplifies things. No negotiating, no civility necessary, and no customer service needed. I have license to stick my boot up his ass and wear him like a shoe. My first reaction was to call on my boxing training, and the violence of my football and wrestling experience. Unfortunately, my training took over and i went into no injury capture mode. I guess i just don't have it in me to beat some rando senseless.
I grabbed him under-hook with my right arm and dragged him to the ground. We both go down, but i keep hold of him and pull him up, pushing him forward through the push-pull door to the atrium, where he falls down next to a water feature before the automatic doors that open up to the outside. I admit that i deliberately tried to open the push-pull doors with his face but he managed to put his hands up first. I can hear people behind me screaming and someone yelled "Oh my God! They're fighting!" I'm already on top of the guy, working him into a pretzel, instincts i guess from wrestling for a decade, when my partner comes barrelling in and dives on top, too. This gives me an opportunity to get a hold of surveillance (I think it was actually on my partners radio. Fights are hectic.) and have them get the police on the way and start getting good footage. I didn't need to, they were already on it. Turns out they were also doing a shift change at the same time we were, and were having the same conversation me and my partner were having when they saw the guy walking in.
I put the guy in a cradle (this except from on top, if that makes sense) and stood up with him. I have to tell my partner to let go of him. I walked him through the automatic doors and dropped him on the pavement. He tried to get up and scurry away, but i gave him a shove and he fell flat on the ground where i sat on top of him, my weight deliberately back on his hips so that i have control of him but also to make sure i'm not cutting off his ability to breathe. I'd learned years previously that putting weight too far forward, putting too much weight on the diaphragm, could actually suffocate someone. This is where it becomes apparent that he's spun up on something. According to surveillance, the time between him hitting me, and him hitting the pavement outside was about 25 seconds. I was too quick for him to fight back, but now he had his chance, about 10 minutes worth, while we waited for the police, but this tiny guy, about 160lbs, starts doing what amounts to pushups with me on his back, shaking to try and get me off. The veins in his neck or bulging and he's screaming. I weigh close to 300lbs. This shouldn't be possible.
I have good position over him, so it doesn't matter what kind of hulk strength he comes up with, he's not going anywhere. If he manages to out muscle me, or gain advantage by getting his hips out, i planned on slipping him into a crab ride and rolling him. (Crab ride is what i know it as. Don't know what other people call it. Legs wrapped around the outside of theirs from the rear, feet hooked inside their knees, arms under hooked from behind like a backpack, and cheek pressed into their back to protect from elbows and bashes from the back of their head) He starts kicking and throwing elbows. My partner sits on his lower legs, and i take his right arm, roll it under him, and put it in a vertical bar in the center of his back. He's not doing anything with one arm. No cuffs and no gear for this job (Stupid state laws. Which is why i had gear in my car, but that hardly helps me at this point), so i just have to hold him like this for a while.
He's done. He keeps struggle but to no avail. He starts yelling things like "let me go" and whatever, but i just told him "Nope, we're just going to sit here and wait for the police. Next time don't pick a fight with someone twice your size...and throw a better punch." I have this great visual memory of the on duty manager (not the pit boss i've talked about before) standing over us with my radio in his hands, which had fallen off in the scuffle, talking to surveillance, but not daring to get his hands dirty.
The police arrive. I think 3 cars in total but 5 guys. They come to take over. I help cuff him because i've already got one of his arms, and he resists them with the other one, but two guys wrench his other arm around and get the other cuff on. I look to the police officers for direction, but they don't really offer any, so i kind of gesture to switch out with an officer, and push both hands in the center of the guys back while i stand up to keep him from trying to base up. Once i'm up, i remove my hands and, i guess sensing freedom, he goes nuts. A couple of the cops hop on the bull ride and i step back. They search him and two guys drag him by his arms to the back of an Explorer. One of the officers comes to me and asks what happened, and i tell him. And he asks if i'm going to want to press charges. I tell him no, we just need him formally trespassed, and taken out of here. They say they're going to probably be taking him to detox anyway.
I know a lot of the officers, so we're standing around talking for a minute. The guy starts going nuts in the back of the Explorer, kicking and head banging, screaming...the whole works. They put their heads together for a minute and decide they have to go in and hog tie him. I've seen this done one of three ways. One involves a taser, a lot of paperwork, and EMT's. One involves OC spray, EMT's, one very pissed off officer whose vehicle is now contaminated, and a sizable amount of paperwork. The third involves five police officers and still more paperwork. They choose five guys and paperwork.
They line up on both sides of the back doors and open them both up. The first guys on each side dive in and try to force him out to the waiting arms of the other officers. In the struggle, he spins around and kicks one of the officers in the chest, forcing him back. Seeing a little bit of daylight, he manages to scoot around and throw himself out of the vehicle to glorious fresh air...Except he's handcuffed with his hands behind his back and does a majestic dolphin dive face first into the pavement instead.
The officers pile back on top of him and calm him down with knees on the back of his neck, back, and his legs which they have now tied up to his handcuffs. Now that the guy has officially messed himself up, they have to call EMT's, anyway, and do all the extra paperwork, i'm sure. One of the officers is standing at the guys head with no real-estate left to place his own knee. The subject hawks back and spits at him. The officer steps back and gives this exact expression and look. I recognized it instantly from this movie and laughed.
"Did he just spit on you?" one of the officers says.
"He spit at me, yeah" the other one responds.
They have to put the spit mask on him. They should have just tased him to begin with, but that's just me.
It's probably another 10 minutes for the EMT's to get there. I'm just watching all this from about 10 yards away. It's great. Customers, who have never given the littlest rabbit turd shit about me, are coming out asking if i'm alright and watching the show. It's the most concern i've ever felt working security. He's screaming at the top of his lungs "POLICE BRUTALITY! POLICE BRUTALITY!" Wish i were the surveillance guys so i could play that footage back anytime i wanted. (I'm sorry if i come off as less than empathetic) After i get my radio back i make sure the surveillance guys in the back are getting a good play by play for their video. It becomes more of a show than i can describe on here.
Eventually the EMT's get there and all the police officers help get him onto the gurney and tied down. I don't know if they gave him a sedative, or if they're aloud to do that, but i would have. I felt really bad for the EMT's. They throw him in the back of the ambulance, tied down, and take him away. Some of the officers go with them obviously, but the rest are standing around and we're just talking. My partner that night knows those guys better than me from his previous job, so they're catching up.
"Well, i've got to go start some paperwork." I tell them, dismissing myself.
"Yeah. We've got a bit to do, too."
I went back inside and did my paperwork, got and shared necessary information with surveillance, got some paperwork from them, processed some paperwork, and finished the next 7 hours of my shift and started my weekend.
I went home and went to sleep. When i woke up i looked up the guys name in the city, county, and nearby jail systems, but he didn't show up in any of them. I thought it was weird because surely he had a few charges on him (kicking a police officer in the chest, spitting at said officers for instance) now even though i declined to press any. Destruction of public property, resisting arrest, and assault on a peace officer came to mind. I guess it's possible they patched him up, put him in a drunk tank, and released him in the morning, but i thought it was unlikely. When i got back to work on my Monday i learned what happened. One of the Shift Managers knew a guy at the county detention center and told me that when they pulled the guy out of detox in the morning, he was still spun up on whatever (supposedly PCP) he took, and when they put him in front of a judge, he tried to take a lunge at him, so they chucked him back in a cell. I'm pretty sure that counts as some kind of threat to a public official. This story was corroborated by my partner who inquired with some of the officers he's friends with that dealt with him. When i got home i checked on him again, and sure enough, he was processed later on in the day i'd checked originally. Last i heard, he had out-standings in another state and they hadn't decided what to do with him yet. I never checked on him again after that, though, and have since forgotten his name.
Do yourselves a favor: don't pick a fight with someone twice your size, whose job involves getting in fights with people. All this guy had to do was leave. No police, no charges, no jail, nothing. Instead he's probably since been extradited to whatever state he had out-standings in and has an intimate relationship with a 6 foot, 9 inch (those are separate measurements) guy named Tyrone.
submitted by sam05_MrRoboto to talesfromsecurity [link] [comments]

Got an interview

Got an interview for a part time unarmed security position at a Casino in Oklahoma. I meet the minimum requirements (posses high-school diploma, can pass a drug and background screening etc.), but have no work experience in the field, being that I’m a 20yo college student who has only ever worked retail before. I’m CPR certified and meet the minimum physical requirements easily, but will I be taken as a joke because I don’t look like the typical guy you’d find working as a security guard? Is it some kind of unwritten rule that you’ve got to look a certain way to get hired for one of those kinds of positions? Or do places like that tend to hire based on the criteria they’ve set out in the job description? This would be my first “big boy” job so to speak, and I’d love to get the gig, as it is my hope to start working as a corrections officer after graduating from college. Any help as to what to expect/prepare for in my interview is much appreciated.
submitted by aj_090700 to securityguards [link] [comments]

An extensive list of features I would like to see implemented into TC2 or any future titles.

This list will consist of the beginnings of an outstanding open-world racing game from many of the features I've conceptualized. I've always had a thought/fantasy in my head of taking some of the best features from many racing games and rolling them into one fantastic game. There have been so many quirks and great things across many racing games and even non-racing games that could be implemented into other racing games to improve upon games. I think some game developers and creative directors owe it to themselves to play many other racing games themselves to draw inspiration from other games and they should directly use polls in social media to see what people want the most, so resources can be allocated in that direction. I will refer to many games throughout this as I feel a lot of racing games (and other games in general) made over the last 15 years or so have features that could contribute to the concepts that would create a great game. Game abbreviations will include MC (Midnight Club), NFS (Need for Speed), TC (The Crew) FH (Forza Horizon), FM (Forza Motorsport), GT (Gran Turismo), GTA (Grand Theft Auto) and TDU (Test Drive Unlimited). This list will not be suggesting any locations, vehicle or part manufacturers directly unless something is used as an example, this is just features that could be incorporated upon a base game. Developers will obtain whatever licenses they can and I don't see this as a thing to extensively cover. An example is that we would all love to see Toyota, but obtaining their license recently has been difficult for many companies. One thing that I can't speak of as I have no personal use, is steering wheels. I'd like to hear some feedback on how to create the optimal steering wheel experience in a racing game.
Physics: Driving physics control the entire driving experience of a racing game so these are ultimately the most important thing to get correct. There have been many games that have gotten so many things right with a mediocre or worse physics system that detracted from the experience so much that the legacy of the games it applies to are tarnished regardless of how many other things are done well, with TDU2 is a great example. Ideally, they would be on par with FH4. Some extent of arcade physics would be nice, but not to the extent of some of the Ghost produced NFS games to where there is some oddly conflicting attempt of two physics systems fighting each other to determine if you are attempting to drift or grip. There would be a difference in the feeling of drivetrains and the AWD wouldn't be dominant over RWD in paved road scenarios, tuning and efficient driving could make RWD better due to the car being lighter.
Controller mappings/settings: I will continue to reiterate the ability to customize things to the user's liking should be the biggest priority in many categories. The ability to enable and disable vibration in the handles and triggers individually would be nice. It's good to have the choice setting of linearity and inner and outer dead zones. I will be using an Xbox controller for my ideal pre mapped settings. I think FH4 has the best control scheme, but could still use some improvement (and features). To maximize the inputs available, the photo mode should be accessed through the start/pause menu, rather than having them mapped to buttons that could be useful for other functions. The standard LT brake, RT accelerate, LS steering and RS camera (with the click of it being a 180 degree look back) are a very simple base scheme. LB to use the clutch, X and B should be downshift and upshift respectable, RB for the handbrake, A for nitrous, Y for rewind, LS click for the horn, the "select" button would be for interact/map when there's nothing to interact with, left d-pad would function the same way GTA5's would regarding the radio (including holding it + RS to select a specific station), down d-pad would function as FH4 does, where you can choose telemetry or a gps assistant, up d-pad could enlarge and extend the mini-map to give an idea of what is ahead. right d pad could pull up a list of mini functions, such as blinkers, headlights, windows, convertible roof, neon lighting, engine off, hydraulics, air bags, cruise control, etc.
Map/Environment: The map can be a real place or a fictional place. Being able to visit a real place from the comfort of your home is nice, but visiting a fantasy land with no creative restrictions would be nice. Some really cool things that were imagined could happen because there is no need to resemble a real place. Day/night cycle with a weather cycle depending on which part of the map you are on, where snow can be on top of mountains. The map needs to be large, no smaller than FH4, ideally larger than the individual TDU2 maps with little to no exploration restrictions. I'd like to see a couple very long straightaways or near straightaways to allow cars to top out on speed. This could be combined with a highway loop system that can wrap around a large portion of the map. Beaches, bumpy terrain areas for intense offroading and of course tunnels for the sound of engines roaring through and echoing. A moderately large mountain would be cool for a hill climb and maybe somewhere to descend from the mountain with multiple consecutive hairpins from the mountain would be nice for drifting. I’d love for the map to have spots to evoke nostalgia for many of us that have played many racing games throughout the year, with an example being when I played TC1 for the first time and I was in LA, it brought back fond memories of MCLA. Even some areas do not have to be specific, but some areas on TC2 reminded me of the speed challenges on NFSPS. Having a/a few tuning shops across the map would be really cool, along with a few NPC cars completely RNG based on model and visual customization so that every time you visit the tuners, you see something new so the tuner feels less stale over time. Barn finds/TDU2 style wrecks. Having racing tracks incorporated into the map that are accessible while in free roam and used for races would be cool, like TC1/TC2, especially an oval track with an optional infield layout. Having a parking garage or two would be nice as you can do many things with them. I liked how there was one incorporated in MCLA and NMFSMW(2012) provided a good experience while in them. We should have a GTA5 style 48 minute irl day/night cycle with about 10 hours in game (20 minutes irl) of nighttime and 14 hours in game (28 minutes irl) of daytime to provide a balance most would find enjoyable. While viewing the full sized map in the menu, we should be able to zoom out a lot or zoom in to nearly street view, like TC2. Roads need to have believable lane width, unlike how the lanes have become wider and wider every FH installment. We should have some back roads that are very slim and have room to accommodate one car width covering both directions. Gas/petrol stations are nice to see as that is something that some games don't include enough. The planes flying in TC2 add to the immersiveness. Having an airport with a long airstrip is something that is seen as important. It was a place for people to frequently congregate in GTA4/FH2 and the lack of a nice, unobstructed airstrip in FH4 is seen as something that's a letdown. Real life traffic cars with several color options each to increase immersiveness, also cars represent surroundings (taxis in the city, utility vehicles in a rural area, etc). Having pedestrians on foot can also add into the immersive feeling, including them reacting to your presence by having dialogue and running away if you're being reckless. Some places will be in various stages of construction (similar to GTA) and over the course of updates they'll come further along and finish construction and some will become interactive spaces. Some places will also become the sights of demolition.
Camera settings: Getting the right view and feel for cameras is important to giving you the most comfortable experience to get the feel for where your car is at and focus on surroundings in the way that is desired. Importantly, having bumper, hood, cockpit (with and without steering wheel) and chase cameras is a great start. There should also be an "action" camera with additional sense of speed, sensitivity towards turns, etc. Although this isn't a racing game, Rocket League inspired me to take a deeper dive into the thoughts of camera perspectives. Adjusting RL camera settings can assist your ability to be aware of surroundings and I'm sure the same would apply to actual racing games. Settings for RL that would be nice to apply to racing games would be the ability to turn on or off camera shake upon collisions, the FOV, distance of the camera away from the car (and distance gain relative to speed, if desired), camera height in relativity to the vehicle (could be important with SUVs/trucks) and angle at which the camera points towards the ground/sky. I'd like to see settings to turn vignetting and motion blur from a 0-100% scale. This effect is often used to create a sense of speed, but is often found to be disruptive towards viewing surroundings and braking zones. As I feel this would pertain to the player's perception/camera adjustment, I think the cockpit views should contain an adjustable seat, such as TDU1. Keeping something like the drift camera for cockpit views, along with the settings they have related to it in FH4 would be nice.
User interface/HUD: I think being consistent to many other racing games would be good in many ways. Ideally, the ability to adjust which corner things are in would be the best, but if the customization wasn't an option, this is how I think it should be. Having the speedometetachometeodometer in the bottom right would be nice, along with the ability to display it in an analog or digital format, such as FH4. The map should be on the bottom left and should have two levels of details for options; one being a minimalist design with no border that gradually fades out (similar to Grid Autosport's track layout minimap, mixed with the off road icon detail of FH4). The second map option should be similar to a mixture of NFS Heat and TDU1 in terms of borders on the mini-map and detail to show side roads/terrains. The ability to adjust the map rotating or not would be nice. We should also be able to see our recent driving path in a thin line on the map, such as TDU2. The race position should be in the top right and all other race details (total time in race and sprint race % or lap count, best and previous lap) should be in the top left. Another thing that could add into the immersion would be changing the opacity of the HUD, from 0-100% so you could make it mostly transparent, but visible enough to be useful if that is what is desired. Having an odometer built into the HUD would be nice as well. Games such as TC2 have the speedometer and mini-map flipped from the standard positions and it is a minor grievance. The speedometers in non-cockpit views should be able to resemble the car's actual speedometer as seen in TDU and NFS Shift. We should be able to filter the map well when in that menu, similar to FH4.
Event Types: Blueprints (FH3), random events where you can taxi or tail someone (TDU2), Drag races with proper street light, track light or an NPC human signaling in the middle of the road making the countdown (also with burnouts like NFSPS), score based drift racing, sprint races, circuit races, speed trap races (NFSMW), pink slip and money wager races (MCLA), unordered races (MC3), rivals (FH3/4), true street races and official sanctioned races (FH3/4 and NFSH) and end the game with a goliath type of race (FH3/4). Off road racing in the form of sprints and circuits would be nice. Bringing over speed traps, speed zones, drift zones and danger signs/long jumps from FH4/NFSH would be nice. Removing the potential disruption of traffic would be nice by ghosting vehicles in these situations, as FH4 has done. A route creator along the lines of MCLA/FH4 would be nice with the ability to add/remove some objects like barriers and ramps. The TDU2 style limited time events would be cool. Maybe a certain event would be worth double money or level progression. Some of the limited time races would utilize the places being constructed and demolished.
Online Play: Free roam such as TC2/FH4 in terms of grouping with friends is ideal, but have the option to have private lobbies (up to as many players as the developers can make work) and the ability to search for public free roam lobbies based on preferences of drifting, car meets, cruising, etc. Free roamers should be able to disable or enable collisions with random players not in their group. Lacking the collisions removes some of the immersiveness and the ghosted appearance ruins things such as drifting tandems and trains with random players. Something similar to Forzathon from FH4 could help players unite and group together and optionally have something to do in the lobby every hour. Ranked and unranked playlist organization like FH4, but make completely separate on and off road playlists for online along with a voting system for the class of racing and location. Online race collision penalties and ghosting similar to FH4. Free roam quick 1v1 wager races against other players in cruises. We should have the option to play through the campaign in a cooperative fashion, similar to FH4/TC2. Cross play would be nice to implement.
Driving Features: Race Driver Grid style rewinds as they're probably the smoothest working rewinds compared to the segmented rewind system in other racing titles. TC2 back on track compared to FH4 weird reset, FRIM (TDU2)/skill chain (FH1-4) in freemode to reward in small XP/money. The ability to enable settings on a 0-100% slider would be nice as well as a detailed damage model. The ability to render in more tire smoke than other games would be nice. I'm aware it requires a lot of system resources, but I would like to see how far it could be pushed on next generation consoles/and always-improving top of the line PCs. Using the car with manual transmission would allow us to put the car in neutral. Some vehicles with visible engines/engine components have a noticeable shake while idle, so seeing that would be nice. Being able to enable/disable fuel management (both for cruising/racing) would be nice, along with gas/petrol stations to refill the fuel and nitrous (just a drive-thru required). Slipstreaming other cars will make your car faster, not give nitrous like NFS. Nitrous should slowly regenerate like NFSMW2005, where there is also a slight delay for it to begin regenerating again, unlike TC2 where it begins regenerating immediately. Difficulty settings to lower driving assistance, if desired. Wipers operating along with rain buildup would clearly add some realism. Reversing your car would add a backup camera in place of the infotainment system displaying the map until you've left the reverse gear. While driving in the cockpit, the wheel needs to be given a 900ish degree rotation from lock to lock to add into the realistic feeling of being in a car.
Non-Driving Features: Players should be able to enter their homes similar to GTA5 and TDU2 and they should be able to have a vast array of customization for their house and a trophy room, which can be earned from high tier sanctioned races/tournaments (inspired by NFL 2K5/Auto Modellista), photos taken in game can be framed and displayed around the house (TDU2) and multiple garages and garage types like TDU/GTA along with the ability to interact with and move cars around different garages and spaces within the garages. The ability to test drive any car at any level of progression and visit themed new dealerships and used dealerships would be cool (TDU/TC). Character customization would be nice to control the appearance of your character, such as a plastic surgeon and clothing stores. The ability to control blinkers, headlights, windows, convertible tops/sunroofs, neon lighting, turning the engine off, operating hydraulics and adjusting air bags. Having a large variety of standard and gimmick horns. Using horns to control police lights to flash rapidly upon the horn being pressed, along with the siren remaining operating upon letting go of the horn. The internal navigation/infotainment screens of cars show the in game map/gps (TDU2). We could see the drone from FH4 return as it’s a good way to view tricky areas and get a live view of other players without obstructing them. Wheelspins (FH4) exist, but guarantee car or money and have the potential of earning clothes as a side bonus. We could maybe have a casino (similar to TDU2/GTA5) with various attractions, such as slots, a daily wheelspin for a rotating car weekly, the ability to bet on real life PvP races that the large room would randomly put you into spectate and other casino based activities. Our character shouldn't be mute throughout the story, we should be given a few voice choices for a little more personality for our character (similar to how Saints Row operates its voices). Car clubs would be cool, similar to FH3, along with leaderboards based on the clubs. Oil changes at the performance shops and car washes would be nice. Garages/dealerships and tuning shops will have various ambient noises (hydraulic lifts, airsaws, torches, metal slamming, etc.) and subtle music.
Photo mode: This deserves its own category and also can help a company market the game by users sharing their photos if the mode allows such great photos people will be prone to sharing them. We should have a filtetime of day/weather system like TC2. The focusing and motion blur of FH4 is well executed. We should be able to zoom in and out (adjust focal length) without it altering our field of view. We should be able to apply different lens effects, such as fisheye, rectilinear, etc. The camera should have the ability to position freely, in terms of raise, lower, tilt, rotate, etc. The maximum height for the camera needs to be much higher than FH4. The camera should have the potential to be on a gimbal, so it can remain even while a car is going up and down a hill to emphasize how drastic the ascent or descent is. All these features on top of standard stuff such as exposure, saturation, etc. Also, the live rewind and fast forward again option in TC2 is amazing. It’s easy to miss that perfect single frame shot on other games, but the ability to do that solves it.
Soundtrack: It needs to be eclectic with hip-hop, rock and electronic (maybe 2 of each) like modern and classic hip-hop and rock and electronic can be split between chill and hype. Maybe we can get pop, country and classical stations? Have a mix of some lesser known songs and also some billboard topping hits. Don't have stations where many of their songs sound very similar. Something great that could be added could be Spotify integration if any company can figure it out/contract Spotify. Groove integration was a good idea on FH, but Groove wasn't successful. Having the ability to fully mute all music sounds would also be nice (unlike FH4).
Vehicles: As I said, I will not be going over brands, but I would like to see a variety of entry level cars, sports cars, super cars, hyper cars and full on race cars. Concept cars would be great, as they are seen in limited fashion on most open world titles. I'd like trucks and SUVs as well for off roading and to maintain a wide variety of vehicles on par with FH4. I’d also like to see a vehicle categorization similar to FH4 (i.e. Hypercars, classic muscle, etc.). While I'd like to see a variety of vehicle types, I'd still prefer to see quality over quantity. Each vehicle needs to be replicated well and many should have extensive customization. We should be able to favorite cars and also choose a random car (totally random or random from favorites for whatever vehicles are applicable to the given event or freeroam. We should be able to tag vehicles as designed for off-road, wet driving, drifting, drag, etc. These will just be two examples, but we should be able to provide donor cars to speciality shops and convert them into improved, rarer editions. Two conversions that I'll reference would be converting a Porsche Carrera GT into a Gemballa Mirage GT or a Mustang GT into a Saleen S302. A growing variety of vehicles over the course of time, similar to FH4 and TC2.
Visual Customization: No visual adjustments will relate to performance gains or losses (i.e. camber, wheel swaps/sizes, bodykits, etc.) other than you will need to equip some form of spoilewing to adjust rear downforce. We should be able to set wheels smaller than stock, as well as larger. Track width should be an option with multiple sliders (like NFS2015). We should be given manufacturer options for paint, wheels and interior choices, etc. (TDU2/TC2). We should be able to save paint colors (MCLA), instead of just having them in recents and eventually disappear (FH). We should be able to adjust trim as chrome, titanium, gold, black, etc. (MC3) The paint options of NFS Heat and MCLA would be nice, such as gloss, metallic flake with size options, carbon fiber varieties, chrome, matte, satin, fading from left to right as well as top to bottom and the ability to add multiple colors in a color shifting paint job (MC3), colored nitrous (MC3/NFSH), colored tire smoke (GTA5/NFSH) and backfire (NFSH), tire design (MCLA/NFSH), wide body kits (both from manufacturers and developer designed), bumpers, spoilers/wings, skirts, mirrors and fenders (non real life brands can autosculpt like NFSC). Neon colors designs and patterns (TC2/NFSH), hydraulics (MCLA) and airbags (MCLA/NFSH) Brake calipers should be able to be from brands (MCLA/NFSH) or painted (TC2). Interior parts such as steering wheels and seats (MCLA), along with materials, alcantara, suede, leather, plastic, carbon fiber, chrome, etc. (TC2). We should be able to chop the roofs of some vehicles (MC3). Cars have individual licence plates and can get multiple states/countries given they fit the spacing allocated on each vehicle for them (MCLA) Tinted headlight and taillight housings are great options along with light bulb temperatures. Although it isn’t the taste of many people, we should be able to do all kinds of unique styles, such as monster truck (or at least an extreme lift), donk, bosozoku and even NHRA style drag body modifications (with optional wheelie bar) for some of the vehicles you would see them on in real life, but modifications this drastic will impact performance and vehicle hit box/collision physics. Vinyls on widows should be a thing with the ability to make vinyls able to utilize different paint materials (NFSH). FH4 has the numerical system to mirror and scale things fairly well. I’d like to keep the placement system of FH4. Also, the FH4 marketplace to download tunes and designs is the best I've seen, so that can be duplicated. As this will blanket all of the above, some customization parts should be recommended by a popular magazine or website. MC3 did this with Dub and created a fantastic game with a lasting legacy and many of the style options were relevant when the game was released and for a while after. We should be able to adjust tire width and profile, similar to MCLA. The ability to paint engine bays and accent parts would be nice, similar to NFS UG2. Custom exhaust tips/mufflers would be something nice that many other games have incorporated.
Performance Customization and Tuning: PI system like Forza with classes (but actively tuned for balance), different turbos for rpm ranges/turbo lag, supercharger. We should have different tire compounds, even being able to set for front/rear separately. As mentioned earlier, a RWD car that is tuned well and driven well should have the potential to beat an AWD vehicle due to it being lighter. Keeping the tuning settings of what you can adjust would be ideal. We should have the ability to combine the live tuning of NFSH, but enhance it while at a test track (with an off road area in the middle) connected to the tuning shop. You can isolate many tuning options and slide them around while hot lapping. I’d like the ability to run fat rear drag tires, unlike FH4 where it’s just a tire compound.
Audio: This is something that will be very important to many, so great sounds like the noise of turbos on NFS2015 and raw engine noises of FH2 and other games held to a high standard will be important to nail. Exhaust tuning from NFSH was nice, but I would like to see a little more of a difference in the sound with this idea further improved. Getting the proper transmission noises can be useful for cars on top of just the engine noise. Tires skidding is nice noise to get correct for realism as well. Having nice ambient sounds will also be important for immersiveness, such as birds chirping, waves washing up on the beach, wind noises and great echo sounds for traveling through tunnels or densely surrounded areas, such as down a row of highrise buildings). Other than making a car sound how it sounds and making realistic sounds for the environment, there is not much more to be said. It's a moderately limited description, but still something that is pivotal.
Story/post launch content: I would like to see a sense of progression built up throughout the game by starting in a low end car as someone who freshly arrived in the are the map takes place in (MCLA), maybe the antagonist could be someone who scammed you in a previous city or dismissed your talent at the beginning of the game. For me, the outright story isn't too important, but can contribute to how much you will enjoy a racing game. Any DLC map expansion needs to be seamless and not require a separate load in, similar to Burnout Paradise Big Surf Island bridge or (MCLA South Central expansion) and unlike FH4 Fortune Island. The 1000 Club was a great thing that occurred on FH1 that would be nice to bring reason to use every car and for the 100%ers to have something else to chase. Police are something that hasn't been done extremely well in a racing only game in a very long time, in my opinion. I would ideally focus on everything else before attempting to add police in. If they were added in, something along the lines of NFSMW (2005) would be nice, but with higher stakes. We should have an end-game hero car, similar to the M3 GTR from NFSMW, but make it a car that isn't already iconic from another game, movie or real life racing, as people wouldn't think of the hero car associated to this hypothetical game, but related to whatever it was previously iconic in, as whatever work that went into making it that car would go to waste as people would want to overwrite that design. Alongside the hero car, we should also have a couple cars that are unique variations of pre-existing cars (Dub Edition cars of MCLA) for other special events (MCLA hard tournaments/FH3 street race bosses). The post-launch support needs to be good, unlike NFSH. Adding cars monthly would be a great start, along with any necessary QoL updates.
Sorry for any formatting or grammatical issues. I’d like to hear any additional features to add into racing games from the feedback of other people or changes that they would prefer. Also, if there are any ideas in here that others would like to emphasize. Any of this content is free for content creators to recycle if that is desired. I’d like to see some of these ideas be passed around and heard to developers on what could be improved upon. Many games have great ideas and I’d like to see them build off of each other’s greatness.
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